Changelog

Changelog (newest to oldest)

12/29/2013 (Early Morning Post)


  • Established MORE music/similar stuff.
  • Found some bed sprites (those'll be nice)
  • Spruced up the interiors in Biddlesworth
  • Breathed a tiny bit more life into Mercenary Town
  • Changed the music in Mercenary town because the former is more fitting of a super-serious city
  • Made it so that non-important interiors will have the same BGM as their towns
  • Established some debt/loan systems using variables
  • Worked on that damned Inn in Biddlesworth I've been putting off
  • Set up the sexy bits system. It's real simple with +/- 1 rather than giant variables like in JW
  • Ripped a bunch of SE .wav files from the NWN .bif files
  • Scared myself shitless when I decided I was going to make a creepy scene at the inn (Note to self, never listen to creepy-ass ambience at 2 in the morning with the wind knocking things against yourself outside)
  • Aurren gained a little emotion! 
  • Considered removing the whole drug system I planned to add
  • Ended up adding a Purity/Corruption scale, but it will have far less effect than it did in JW and serve more as a basis for prerequisites down the line.
  • Made a ton of progress with the overland map
  • Drank some Camomile tea because that stuff's delicious (screw the health benefits)



12/28/2013


  • Got Cecilia's sprite/facesets added
  • Added in some more music/ambience
  • Created the wastelands in the overland which won't see use for a very, very long time
  • Created the town (if you can call it that) of Biddlesworth (well, the exterior anyways)
  • Breathed some life into Mercenary Town
  • Refined the difference between item shops and church shops (yes, the church has a requisitions shop)
  • Added a bunch of l00t to the database
  • Created some starter enemies on top of the default ones (Desperate Thugs and Giant Butterflies oh my!)
  • Specified to the game that staying on the road is far safer than going off-road (as it should be)
  • Fixed an issue with the priest blocking access to statues
  • Put in some basic interiors for the town of Biddlesworth
  • Established the currency of choice as the Talon.


12/26/2013

  • Changelog created.
  • Set up Dog (relatively low-level helper until other folks join your party)
  • Created a ton of items/accessories. Renamed a lot of 'em.
  • Created the shops
  • Found a ton of music (It's never enough!)
  • Planned out some more stuff (about two pages of notes)
  • Created the game's gods/goddesses and general backstory (needs work, currently a solid read)
  • Found a couple sprites
  • Got a better idea of how I want the starting game to look
  • Worked out how I'll make the side-quest system work (side-quests are meant to keep grinding from being too boring.
  • End goal for the game is becoming more and more unattainable, but worth shooting for.

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